You can also check out my work here!!
Scroll down to see some screenshots of what I do
Contact (Ask me for my CV!):
felix@felixjones.co.uk
GitHub:
https://github.com/felixjones
LinkedIn:
http://www.linkedin.com/in/felixowjones
Twitter (I tweet nerdy things): @Xilefian
Some screenshots of what I do (If you like what you see, email me questions!):
Shader stuff for a C++ game engine I made (University final year project):
![](shots/bl_4.png)
![](shots/diamond_blade.png)
I programmed the 3D graphics engine for ECB Live (Coming to the App Store soon, email me for details):
![](shots/ecb-ipad50.png)
Here's some of my more recent GLSL shader work with post-processing:
![](shots/screenshot.png)
I also made a BSP rendering engine (University final year project):
![](shots/shot2.png)
![](shots/bsp tree.png)
Here's an object-oriented 3D graphics engine in C for iOS and Android (See shots above of the commercial App using this engine):
![](shots/engine_1.jpg)
![](shots/engine_2.jpg)
![](shots/engine_4.jpg)
![](shots/engine_5.jpg)
![](shots/engine_6.jpg)
![](shots/engine_7.jpg)
Some mobile games:
![](shots/app_1_2.jpg)
![](shots/app_2_5.jpg)
![](shots/wp_ss_20140308_0011.png)
GLSL Shaders in RPG Maker VX Ace
![](shots/blobs.png)
![](shots/real refraction.png)
![](shots/gb_pal.png)
Custom Networking engine in RPG Maker VX Ace
![](shots/snapshot.jpg)
When I first started programming I made a number of software-rendered 3D graphics engines
![](shots/3d render map.png)
![](shots/dreamshot.png)
![](shots/heightvariance.png)
![](shots/is this motion blur or what.png)
![](shots/modelsprites.png)
![](shots/spritedemo.png)
Eventually I got better and in my first year of university I made this in a team project (The assignment was make a 2D game with SDL, naturally we were awared 100% marks for this 2D/3D game!):
![](shots/unthink.png)
I also made this with a team as a university project:
![](shots/chem_game.png)
I also made this networking FPS game as a university project as a team:
![](shots/network_game.png)
And I did some Sony PSP stuff where I developed an algorithm based on ray-casting for visibility culling:
![](shots/img0002.png)
I also got awards for these two game-jam entries:
![](shots/superKittenStamper.png)
![](shots/submitscreen.png)
Hiya CA