You can also check out my work here!!
Scroll down to see some screenshots of what I do
Contact (Ask me for my CV!):
felix@felixjones.co.uk
GitHub:
https://github.com/felixjones
LinkedIn:
http://www.linkedin.com/in/felixowjones
Twitter (I tweet nerdy things): @Xilefian
Some screenshots of what I do (If you like what you see, email me questions!):
Shader stuff for a C++ game engine I made (University final year project):
I programmed the 3D graphics engine for ECB Live (Coming to the App Store soon, email me for details):
Here's some of my more recent GLSL shader work with post-processing:
I also made a BSP rendering engine (University final year project):
Here's an object-oriented 3D graphics engine in C for iOS and Android (See shots above of the commercial App using this engine):
Some mobile games:
GLSL Shaders in RPG Maker VX Ace
Custom Networking engine in RPG Maker VX Ace
When I first started programming I made a number of software-rendered 3D graphics engines
Eventually I got better and in my first year of university I made this in a team project (The assignment was make a 2D game with SDL, naturally we were awared 100% marks for this 2D/3D game!):
I also made this with a team as a university project:
I also made this networking FPS game as a university project as a team:
And I did some Sony PSP stuff where I developed an algorithm based on ray-casting for visibility culling:
I also got awards for these two game-jam entries:
Hiya CA